Core Keeper ΒΆ
Consider a directory with the following docker-compose.yml
:
services:
buildkitd:
image: moby/buildkit:rootless
security_opt:
- seccomp=unconfined
- apparmor=unconfined
command:
- --addr
- tcp://0.0.0.0:1234
- --oci-worker-no-process-sandbox
boiler:
image: ghcr.io/frantjc/boiler
command:
- --buildkitd=tcp://buildkitd:1234
ports:
- 5000:5000
depends_on:
- buildkitd
corekeeper:
image: localhost:5000/1963720
volumes:
- ./saves:/home/steam/.config/unity3d/Pugstorm/Core Keeper/DedicatedServer
depends_on:
- boiler
The Core Keeper server is one of a few Steam apps that is included in the hardcoded database, so it works out of the box.
"1963720" refers to the Steam app ID of the Core Keeper server.
This docker-compose.yml
runs the Core Keeper server. To use it, place it in a directory and run the following command there:
docker compose up --detach boiler
Next, build and run the Core Keeper server. This will pull a minimal container image with it pre-installed from boiler
and then run the Core Keeper server container:
docker compose up --detach corekeeper
If Core Keeper errors with
Segmentation fault (core dumped)
, you have likely ran into a permissions issue. Runchmod -R 777 ./save
and try again.
The server's save data will be stored in ./saves
.
Notably, the Core Keeper server does not any ports exposed, instead using magic to allow players to connect to the server.
Once the container finishes starting up, the game ID will be in its logs and can be used to connect to the server.